a laboratory of virtual veterinary

round table with Cinzia Gandini

italiano
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© learn holistically

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The Vetunimi project is an exploration of the application of three dimensional, virtual environments focused on e-learning within the scientific field. The rapidly growing demand for distant learning is leading to the adotpion of new computer based technologies. The aim is to achieve a new learning process based on assisted self-training. The RenderWare Scripting Language and the ActiveWorlds Browser © allow new communication and learning features to be applied to the creation of tutorials and simulations. The Vetunimi virtual laboratory includes an area where it is possible to explore a cytologic staining technique and the functionality of a spectrophotometer used for standard biochemical analysis. Other applications in different fields are also discussed.

The interactive virtual environment to be found at Ventunimi not only allows a virtual contact among distang people, and so an exchange of information in real time, but also the visualization and manipolation of the virtual objects. The objective is to achieve an instrument that might be a complementary aid to the normal learning and studyng process.

Has this experiment in veterinary any interest for other subjects? Natually, between a laboratory of History and one of Medicine there is one thing in common, and it is the same method, the way to know things, the intuitive design of the space, the dynamic possibility to change things over time, and the real possibility to establish contacts with realities otherwise not easily accessible.

 

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   Interview held on the 3D world of Vetunimi, Eduverse, on May 17, 2001 







 

 

 

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notes

http://www.italvet.com/clinic/mappa.html
http://www.italvet.com/clinic/virtkey.htlm
http://www.italvet.com/vetunimi/articoli.doc
http://www.italvet.com/clinic/viewer4.html
http://www.italvet.com/aprile_1999.html



Vetunimi: cgandini@iol.it

 

 
 
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